okay so imagine Friday Night Funkin' but like not made in haxeflixel and instead it was made in heaps. yeah. imagine it. cuz it's gonna be real.
- Haxe 100%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
| .hxmls | ||
| .vscode | ||
| art/fla | ||
| commands | ||
| mods | ||
| res | ||
| src | ||
| ui/editors | ||
| vendor/memory | ||
| .gitignore | ||
| .hxpkg | ||
| alsoft.ini | ||
| LICENSE | ||
| README.md | ||
| test_jit.bat | ||
| test_jit.hxml | ||
| test_jit.sh | ||
| TODO.md | ||
fnf in heaps
fnf in the heaps game engine yeah
recommended to use vscode with hashlink debugger, press f5 to test
i would click here to see official documentation on how to install hashlink and heaps if you haven't already
make sure to use the git versions of libraries when possible and install the heaps fork instead of the haxelib/original git version:
haxelib git heaps https://github.com/swordcube/bs-heaps
a custom heaps fork is required since i need to make some changes to heaps to add some features and fix some bugs