Adds compatibility to figura mods
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Marsh ab93eb4cc6
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some plans since Curios cant be "fixed" + elaborating on mekanism shit
TECHNICALLY could do hacky bullshit with setting the model parts to a pivot and then resetting it afterwards but i dont wanna do that that feels janky as fuck and THEN JUST HOPING it's respected
2026-09-12 10:14:27 +08:00
.github/workflows I can see the HEAD! 2026-09-06 10:22:56 +08:00
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src/main forgot this 2026-09-12 01:46:44 +08:00
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build.gradle mekanism fully done i think waow 2026-09-12 01:31:41 +08:00
gradle.properties mekanism fully done i think waow 2026-09-12 01:31:41 +08:00
gradlew I can see the HEAD! 2026-09-06 10:22:56 +08:00
gradlew.bat I can see the HEAD! 2026-09-06 10:22:56 +08:00
README.md some plans since Curios cant be "fixed" + elaborating on mekanism shit 2026-09-12 10:14:27 +08:00
settings.gradle I can see the HEAD! 2026-09-06 10:22:56 +08:00
TEMPLATE_LICENSE.txt I can see the HEAD! 2026-09-06 10:22:56 +08:00

Figura Mod Compatibility

Makes mods work with Figura better

The fixes

Sable

  • Fixes issues with the camera
  • Fix issues w/ getTargetedEntity causing lag

PlayerAnimator / BetterCombat

  • Items properly animate when you have item pivots

Mekanism

  • MekaSuit, Jetpack and FreeRunners go onto pivots properly
  • MekaSuit hides model parts based on ParentType
    • To disable this behaviour, you can set fmc.mekasuitHidesParts = false

Planned fixes

Geckolib

  • Fix broken armor rendering

Create

  • Fix the backtank
  • Fix goggles when Curios
  • Fix ExtendO-Grip and Potato Cannon first person

Plans generally

  • Ways to disable specific fixes on your avatar (Especially the MekaSuit one as people may not wanna put in the effort to hide their parts when wearing a MekaSuit)

API

These are all accessed by the "fmc" variable in a script, i.e fmc.mekasuitHidesParts

Fields

  • mekasuitHidesParts - Whether the MekaSuit should hide your model parts. Can be turned off if you want to manually hide parts.