Adds compatibility to figura mods
- Java 100%
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TECHNICALLY could do hacky bullshit with setting the model parts to a pivot and then resetting it afterwards but i dont wanna do that that feels janky as fuck and THEN JUST HOPING it's respected |
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Figura Mod Compatibility
Makes mods work with Figura better
The fixes
Sable
- Fixes issues with the camera
- Fix issues w/ getTargetedEntity causing lag
PlayerAnimator / BetterCombat
- Items properly animate when you have item pivots
Mekanism
- MekaSuit, Jetpack and FreeRunners go onto pivots properly
- MekaSuit hides model parts based on ParentType
- To disable this behaviour, you can set
fmc.mekasuitHidesParts = false
- To disable this behaviour, you can set
Planned fixes
Geckolib
- Fix broken armor rendering
Create
- Fix the backtank
- Fix goggles when Curios
- Fix ExtendO-Grip and Potato Cannon first person
Plans generally
- Ways to disable specific fixes on your avatar (Especially the MekaSuit one as people may not wanna put in the effort to hide their parts when wearing a MekaSuit)
API
These are all accessed by the "fmc" variable in a script, i.e fmc.mekasuitHidesParts
Fields
- mekasuitHidesParts - Whether the MekaSuit should hide your model parts. Can be turned off if you want to manually hide parts.